Guild of Dungeoneering

S3.4 a Knight's Trial

The tale picks up with mysterious letter from the Illusive Immaryl formerly of Caldor.

A few days after the party leaves a wounded Sir Grimsley arrives at the guild, accompanied in advance by a message from Marie to Mycroft.

On Delving into his mind, some disturbing messages were revealed amoung the confusion. In particular something about Ankor looked different….
However after ritual of divination with the Order of the Silver flame and their deity of Life, Vraxis deigned that there was sufficient interest pointing him to Shieldbreak,
“Betwixt mountains and those who whisper…”


As winter sets in the Swampwood contract with the De’Laneys begins in earnest, as after a quest of Vengeance north of Shieldbreak, business seems to have quieted down quite substantially.

The swamp wood pays well and the guild grounds are now home to labourers and some of their family members set up temporary housing.

There is also a large low log house and the wall around the grounds is looking some what more defensible.

The guild also keeps somewhat regular contracts open with The Twins as this work tends to pay well.

Most recently the guild handed over a ledger retrieved from an assassins chapter house, and assisted with the removal of some red dragon cultists, and ran into some uncanny dark spawn in the on-going investigation of the ‘Spindles’ which seem to be of be of near obsessive interest to Elzar.

The story so far
The start of digital

Guild of Dungeoneering

After several journeys to neighbouring towns, the guild had accumulated a small shred of notoriety. Banners were no longer drawn in mud and stuck on sticks. It seemed that the propaganda posters had paid off for guild numbers had swelled.

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